![]() ![]() Mono: Fixed a bug where the SmtpClient would ignore the ServicePointManager's SecurityProtocol level. MacOS: Enabled the Build and Run button for Apple Silicon builds in the Silicon Editor. Linux: Fixed input system package drop down is a blank square issue. Linux: Fixed a crash at the launch on systems that does not support Vulkan and OpenG元.2. Kernel: Fixed VirtualFileSystem tests failing in the case of short paths being returned. Input: Fixed keyboard not working on iOS 15. IMGUI: Removed hard-coded color space of the gradient picker. IL2CPP: Fixed invalid C++ code for unmanged function pointer call in shared generic code. IL2CPP: Fixed function pointer bugs with integer casting and signature comparisons. IL2CPP: Fixed code generation for Enum.HasFlag when its second argument is a System.Enum type. NET Framework API builds and referencing types in System.Drawing. IL2CPP: Fixed builds failures when doing. IL2CPP: Fixed an issue where calls to GetHashCode on value types with no instance fields would not return a stable value. IL2CPP: Fixed a crash during liveness processing when asynchronous delegate invocation is used. Graphics: Fixed flickering of particle system when using Vulkan. Graphics: Fixed a crash when calling Graphics.RenderMesh for a Mesh that was destroyed. Directional lightmap logic is always enclosed in the more general baked or dynamic lightmap blocks. GI: Strip shader variants with DIRLIGHTMAP_COMBINED keyword enabled when both LIGHTMAP_ON and DYNAMICLIGHTMAP_ON are disabled when building the player. ( 1388833)Įditor: Sped up drag & drop in the Project view on large projects. (1426366)Īnimation: Fixed an issue where the parameter preview of the animator did not work anymore. (1361131)Īndroid: Fixed Screen.resolutions to return all supported refresh rates, not only 60Hz. ( 1425979)Īndroid: Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. ( 1365564)Īndroid: Fixed an issue to allow 2 segment package names. ( 1378322)ĢD: Fixed Tile Palette window incorrectly preventing selection in Scene View when Tilemap Tools are inactive. Services: Opting out of analytics within the editor is now available to all customers and will sync the settings with the Unity backend.ĢD: Fixed case where Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Maps in Linear Color Space. ( 1405245)ĭocumentation: Added code snippet for Physics.ContactModifyEvent. Graphics: Added gaze foveated rendering (GFR) on Vulkan.Īndroid: Added the AssetBundle extension to the list of exceptions for gradle compression of StreamingAssets.Shader System: Editor crashes in Play mode when Groupshared memory and a constant buffer value is used in a compute shader on OpenGLES3 ( 1413012) Quality of Life: ShortcutManager ignores Shift modifier ( 1424655) Physics: Crash on internalABP::ABP_PairManager::addPair when switching to ArticulationJointType.SphericalJoint during runtime ( 1418715) ![]() Package: Empty "StreamingAssets" folder gets created after building an empty project ( 1423325) Mono: Editor crashes intermittently on mono_object_isinst when closing it in batch mode or when building ( 1418292) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) Metal: Consistent EditorLoop 5-10ms spikes when using Metal API ( 1378985) Kernel: Unity crashes on StackWalker::GetCurrentCallstack when rest-certificate.pem is corrupted ( 1423569) Inspector Framework: First array element expansion is broken for arrays that use Custom Property Drawers ( 1409773) IMGUI: Impossible to change the Gradient's location value in the Visual Effects Graph when using the keyboard ( 1420954) IL2CPP: Build fails when building an exported project with Script Debugging enabled ( 1373278) HD RP: Temporal denoising is broken up to 2021.3 in punctuals raytraced shadows ( UUM-2140) Graphics Device Features: Random-write to UAV texture from shadowcaster shader causes GPU hang when filtering Scene Hierarchy objects ( 1417589) Android: Editor is unable to find JAVA when building an application ( UUM-2106)Īsset - Database: Texture size increased on first build when 'Compress Textures/Assets on Import' is enabled ( 1397965)Īsset Bundles: Textures are not compressed when building bundles ( 1412557) ![]()
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